![Here is how to export FBX models to Unity with perfect transform rotation values if you're suing Blender. Works perfectly with rigged meshes too. More details is in the comments. : r/gamedev Here is how to export FBX models to Unity with perfect transform rotation values if you're suing Blender. Works perfectly with rigged meshes too. More details is in the comments. : r/gamedev](https://external-preview.redd.it/5LllkRkgSK2uaqcVapLMNWvju6gxIBHlqplQR877L5s.png?format=pjpg&auto=webp&s=fb1adfa73b9f9e33153bb2fc44d8b3bc17680b2c)
Here is how to export FBX models to Unity with perfect transform rotation values if you're suing Blender. Works perfectly with rigged meshes too. More details is in the comments. : r/gamedev
![Vehicle Physics on Twitter: "I made an FBX exporter for Blender that exports FBX files compatible with @unity3d's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options. Vehicle Physics on Twitter: "I made an FBX exporter for Blender that exports FBX files compatible with @unity3d's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options.](https://pbs.twimg.com/media/EY3mbrwXYAAUSw5.jpg)
Vehicle Physics on Twitter: "I made an FBX exporter for Blender that exports FBX files compatible with @unity3d's coordinate and scaling system. No more unwanted rotations, no more clutter with FBX options.
![Problem when exporting animated Character to Unity - Animation and Rigging - Blender Artists Community Problem when exporting animated Character to Unity - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/5/f/8/5f89b6f41f7904bdcd41ecd577c80ccf0f687ea3.png)